Toukiden Wiki

Parameter Changing[]

These Boosts are mostly used to raise the player's stats.

Name Description
Stamina Increases the max size of the Health Gauge.
Renewal Increases the amount of the Health Gauge that turns red after taking damage.
Recuperation Increases the refill rate of the red portion of the Health Gauge.
Application Increases the max size of the Focus Gauge.
Restoration Increases the refill rate of the Focus Gauge.
Protection Increases Defense.
Tolerance Increases Defense against attacks using the 5 major attributes.
Attack up Increases Attack.
Fitness Increases Attack, Defense and the max size of the Health Gauge.
Knowledge Increases Attack strength for attacks using the 5 major attributes.
Affliction Increases ability to inflict a status ailment on the enemy.
Verity Increases the proportion of precision strikes.


Combat Type[]

Note:

  • Boosts whose names are magenta (both on this page and in the game) have no multiplicatory effect, even if it is not indicated in the description. There is no reason to use more than one source of such Boost in your build.

Most of these Boosts enhance some combat-related actions, the user's fighting capabilities and may affect overall stats.

Name Description
Lure Makes it easier to attract Oni's attention to you.
Stealth Makes it less likely to be targeted by Oni.
Dissection (Health) Restores Health after successfully slaying an Oni or severing an Oni's body part.
Dissection (Focus) Restores Focus after successfully slaying an Oni or severing an Oni's body part.
Knowledge (Leech) Restores Health based on the amount of damage inflicted by attacks using the 5 major attributes.
Knowledge (Absorb) Restores Focus based on the amount of damage inflicted by attacks using the 5 major attributes.
Exploit (Rage) Increases the damage you inflict against Oni affected by status ailment.
Exploit (Accuracy) Makes it easier to achieve a precision strike when attacking an Oni inflicted with a status ailment.
Exploit (Wrath) Increases the amount the Weapon Gauge rises by when attacking an Oni inflicted with a status ailment.
Exploit (Leech) Restores Health after attacking an Oni inflicted with a status ailment.
Exploit (Absorb) Restores Focus after attacking an Oni inflicted with a status ailment.
Tenacity Slightly increases your damage inflicted and decreases damage received when near death.
Desperation Increases the damage you inflict when near death.
Persistence Decreases the damage you receive when near death.
Wrath Makes it easier to achieve a precision strike when near death.
Exigency Increases your movement speed when near death.
Chain Enables the use of Skills in the middle of attack sequence.
Chance Enables you to receive no damage from enemy attacks on occasion.
Conviction Prevents a single deadly blow from killing you when you have sufficient Health.
Devastation Increases the damage you inflict when landing a precision strike.
Devotion Dramatically increases Attack, but decreases the refill rate of the Focus Gauge.
Ebullience Increases the damage you inflict when your Focus is at max.
Evasion Extends the period of invincibility while dodging.
Gymnast Increases the movement distance while dodging.
Novice Destroyer Slightly increases the amount the Weapon Gauge rises by.
Expert Destroyer Increases the amount the Weapon Gauge rises by.
Master Destroyer Starts the battle with the Weapon Gauge half full.
Fervor Recovers Focus following a precision strike.
Restart In rare instances, you may be able to use a Skill again immediately after using it.
Stone Wall Decreases the damage you take when your Health is at max.
Swordsmanship Increases the amount the Weapon Gauge rises by following a precision strike.
Swiftness Increases movement speed.
Tranquility Dramatically increases Defense, but decreases movement speed.
Relaxation Restores an even larger amount of Health after you are rescued.
Greed Two sets of materials may occasionally appear after performing the Ritual of Purification.
Appraisal Makes it easier to obtain higher quality materials after purifying severed body parts.
Haku Collector Increases the amount of Haku received.
Haku Enthusiast Greatly increases the amount of Haku received.
Armory Makes it easier to gain Compatibility with armor.
Man-at-Arms Makes it easier to gain Compatibility with weapons.
Fraternity Slightly increases the amount the Unity Gauge rises by.
Charity Increases the amount the Unity Gauge rises by.
Introspection Increases the damage you inflict when executing a United Destroyer.
Bound Souls Increases the targeting radius of the United Destroyer.
Lowered Immunity Decreases the resistance to status ailments of Oni hit with a United Destroyer.
Insight Increases the damage you inflict when executing a Destroyer.
Exuberance Increases the damage you inflict when your Health is at max.
Majesty Increases the amount the Weapon Gauge rises by when your Health is at max.
Charge Turns all attacks performed while running into precision strikes.
Determination Recover Focus when hitting an Oni with an attack while running.
Lifesaver Restores an even larger amount of an ally's Health after you rescue them.
Perseverance Provides you with more time to be revived after being stunned.
Piety Increases the effectiveness of the Ritual of Purification.
Heroes' Guidance Makes it easier to obtain Mitama.
Heroes' Rally Shortens the waiting period between Skills following a precision strike.
Protection of Heroes In rare instances, usage of a Skill may not count against its number of remaining uses.
Prescience Decreases the amount of time needed to charge any strong charged attacks.


Weapon Proficiency[]

Note:

  • Boosts whose names are magenta (both on this page and in the game) have no multiplicatory effect, even if it is not indicated in the description. There is no reason to use more than one source of such Boost in your build.

Improves certain aspects and features of each weapon moveset.

Name Affected Technique Description
Gouge Master Gouge Increases the damage you inflict when executing a Gouge.
[No multiplicatory effect.]
Flying Blade Twisting Slash Extends the period of invincibility when executing a Twisting Slash.
[No multiplicatory effect.]
Tempered Blade Gouge Makes it easier to inflict deep stab wounds when executing a Gouge.
[No multiplicatory effect.]
Lifebringer Vacuum Slash Recovers Focus when hitting an Oni with a Vacuum Slash.
[No multiplicatory effect.]

Name Affected Technique Description
Breakthrough Leaping Attack
Double Stab
Increases the damage you inflict when using Leaping Attack and Double Stab.
[No multiplicatory effect.]
Great Ambition Swallow Dive Extends the period of invincibility during a Swallow Dive.
[No multiplicatory effect.]
Spin Doctor Spin Decreases the amount of Focus needed to execute a Spin.
[No multiplicatory effect.]
Whirlwind Dash Increases movement speed when executing a Dash.
[No multiplicatory effect.]

Name Affected Technique Description
Concentration Hawk Swoop Increases the damage you inflict when executing a Hawk Swoop.
[No multiplicatory effect.]
Escort Duty Brace Increases the Unity Gauge based on the number of allies within range when using Brace.
[No multiplicatory effect.]
Fortification Brace Increases the damage you inflict when executing a Brace.
[No multiplicatory effect.]
Lightspeed trust Rush Increases attack speed when using Rush.
[No multiplicatory effect.]

Name Affected Technique Description
Agitation Flurry Increases the attack speed of a Flurry.
[No multiplicatory effect.]
Exploding Fist Flurry Increases the damage inflicted on body parts heated by the use of Flurry.
[No multiplicatory effect.]
Incandescence Fire Hook Makes it easier to set an enemy's body part on fire when executing a Fire Hook.
[No multiplicatory effect.]
Fortitude Block Decreases the damage taken and Focus required when executing a Block.
[No multiplicatory effect.]

Name Affected Technique Description
Arcanum Agility Charm Makes it easier to achieve a precision strike while an Agility Charm is active.
[No multiplicatory effect.]
Infusion Flail Throw Increases the damage you inflict when executing a Flail Throw.
[No multiplicatory effect.]
Aerial Assault Hit and Away Using Hit and Away while jumping no longer uses Focus.
[No multiplicatory effect.]
Master Assassin Flail Throw Decreases the amount of time needed to charge a Flail Throw attack.
[No multiplicatory effect.]

Name Affected Technique Description
Conduction Cursed Arrow Recovers Focus after a Cursed Arrow is exploded.
[No multiplicatory effect.]
Convergence Single Arrow Increases the damage you inflict when using Single Arrow.
[No multiplicatory effect.]
Surveyance Homing Arrows Enables you to select a wider target area when using Homing Arrows.
[No multiplicatory effect.]
Three Arrows Quick Nock Increases the amount the Weapon Gauge rises by when using Quick Nock.
[No multiplicatory effect.]

Name Affected Technique Description
Arms of Steel Hyperpowered State Increases the duration of your Hyperpowered State.
[No multiplicatory effect.]
Confrontation Stop-Thrust Extends the period of invincibility during a Stop-Thrust.
[No multiplicatory effect.]
Earthshaker Devastator Increases the damage you inflict when using a Devastator.
[No multiplicatory effect.]
Muscle-bound Hyperpowered State Makes it easier to enter Hyperpowered State.
[No multiplicatory effect.]

Name Affected Technique Description
Abyss Eventide Increases the damage you inflict when using Eventide.
[No multiplicatory effect.]
Butterfly Dance Parry Decreases the amount of Focus needed to execute a Parry.
[No multiplicatory effect.]
Dancing Grace Hyperskilled State Makes it easier to enter Hyperskilled State.
[No multiplicatory effect.]
Falling Petals Frenzy Increases the attack speed when using Frenzy.
[No multiplicatory effect.]

Name Affected Technique Description
Lovestruck - Slightly restores an ally's Health after landing an attack on them with a rifle.
[No multiplicatory effect.]
Mitama Pulse - Increases the damage you inflict against miasmal nodes.
[No multiplicatory effect.]
Readiness - Increases movement speed while aiming ranged attacks.
[No multiplicatory effect.]
Reload +2 Reload Increases your maximum reload amount by 2.
[No multiplicatory effect.]
Reload speed+ Reload Increases reload speed.
[No multiplicatory effect.]


Status Annulment[]

Note:

  • Boosts whose names are magenta (both on this page and in the game) have no multiplicatory effect, even if it is not indicated in the description. There is no reason to use more than one source of such Boost in your build.

Protects the user from specific status ailments.

Name Description
Extinguishment Prevents you from being set on fire.
Antidote Prevents you from being poisoned.
Assertion Prevents you from having your skills blocked.
Stoutness Prevents your armor from being disabled.
Resilience Prevents you from being stunned.
Warmth Prevents you from being frozen.
Alertness Prevents you from being put to sleep.


Skill Strengthening & Effects[]

Note:

  • Boosts whose names are magenta (both on this page and in the game) have no multiplicatory effect, even if it is not indicated in the description. There is no reason to use more than one source of such Boost in your build.

These Boosts improve the performance of a particular skills, often granting them additional effects. User's main soul must match skill's own type before it can activate.

Name Description
Recovery (Stock +1) Increases the number of times you can use Recovery by 1.
Recovery (Stock +2) Increases the number of times you can use Recovery by 2.
Recovery (Stock +3) Increases the number of times you can use Recovery by 3.
Recovery+ (Amplify) Recovers an even larger amount of Health when using Recovery.
Recovery+ (Blessing) In rare instances, the Health Gauge will be completely refilled when using recovery.
[No multiplicatory effect.]
Recovery+ (Bonus) Recovers Focus in addition to Health when using Recovery.
[No multiplicatory effect.]
Recovery+ (Heal) Heals status ailments of yourself and nearby allies in addition to recovering Health when using Recovery.
Recovery+ (Range) Enables nearby allies to also receive the benefits of Recovery.
[No multiplicatory effect.]

Name Description
ATK Master (Amplify) Recovers Focus faster during a Stance of Communition when using the ATK battle style.
ATK Master (Hardy) Increases the refill rate of the red portion of the Health Gauge when using the ATK battle style.
Might (Reduce) Shortens the waiting period until you can use Might again.
[No multiplicatory effect.]
Might (Stock +1) Increases the number of times you can use Might by 1.
Might (Stock +2) Increases the number of times you can use Might by 2.
Might (Stock +3) Increases the number of times you can use Might by 3.
Might (Time +5s) Increases the duration of the Might Skill by 5 seconds.
Might (Time +10s) Increases the duration of the Might Skill by 10 seconds.
Might+ (Attributes) Increases Attack strength for attacks using the 5 major attributes when using Might.
Might+ (Havoc) Extends Might by 15 seconds after slaying an Oni or severing an Oni's body part.
[No multiplicatory effect.]
Might+ (Nimble) Increases attack speed when using Might.
[No multiplicatory effect.]
Might+ (Rage) Increases Attack by an even larger amount when using Might.
Might+ (Range) Enables allies to also receive the benefits of Might.
[No multiplicatory effect.]
Might+ (Sturdy) Increases Defense as well as Attack when using Might.
Might+ (Surprise) Increases ability to inflict a status ailment on the enemy when using Might.
Leech (Reduce) Shortens the waiting period until you can use Leech again.
[No multiplicatory effect.]
Leech (Stock +1) Increases the number of times you can use Leech by 1.
Leech (Stock +2) Increases the number of times you can use Leech by 2.
Leech (Stock +3) Increases the number of times you can use Leech by 3.
Leech (Time +5s) Increases the duration of the Leech Skill by 5 seconds.
Leech (Time +10s) Increases the duration of the Leech Skill by 10 seconds.
Leech+ (Absorb) Increases Focus commensurate with the amount of health absorbed when using Leech.
[No multiplicatory effect.]
Leech+ (Amplify) Steals an even larger amount of Health when using Leech.
Leech+ (Havoc)
Leech+ (Purify) Occasionally restores Leech stocks after using the Ritual of Purification (ATK style).
[No multiplicatory effect.]
Leech+ (Quicken) Shortens Skill recharge period based on Health absorbed when using Leech.
[No multiplicatory effect.]
Leech+ (Range) Enables allies to also receive the benefits of Leech.
[No multiplicatory effect.]
Leech+ (Rigid) Makes it harder to be knocked back when using Leech.
[No multiplicatory effect.]
Leech+ (Wraith) Increases Weapon Gauge based on Health absorbed when using Leech.
[No multiplicatory effect.]
Carnage (Reduce) Shortens the waiting period until you can use Carnage again.
[No multiplicatory effect.]
Carnage (Stock +1) Increases the number of times you can use Carnage by 1.
Carnage (Stock +2) Increases the number of times you can use Carnage by 2.
Carnage (Time +5s) Increases the duration of the Carnage Skill by 5 seconds.
Carnage (Time +10s) Increases the duration of the Carnage Skill by 10 seconds.
Carnage+ (Almighty) Maxes out the effect of the 5 major attributes and increases damage when using Carnage.
[No multiplicatory effect.]
Carnage+ (Destroy) Increases duration of Carnage by 15 seconds when you land a Destroyer while using it.
[No multiplicatory effect.]
Carnage+ (Link) Adds the effects of Might and Leech when using Carnage.
Carnage+ (Martyr) Using Carnage decreases your Health but increases damage, except when low on Health.
[No multiplicatory effect.]

Name Description
DEF Master (Augument) Refills the Defense Gauge during the Stance of Communition when using the DEF battle style.
DEF Master (Lure) Lures Oni to you during the Stance of Communition when using the DEF battle style.
DEF Master (Protect) Restores the Defense Gauge automatically when using the DEF battle style.
DEF Master (Resist) Prevents status ailments when using the DEF battle style.
[No multiplicatory effect.]
DEF Master (Rigid) Improves stability during the Stance of Communition when using the DEF battle style.
[No multiplicatory effect.]
DEF Master (Valiant) Increases the max size of the Defense Gauge when using the DEF battle style.
Taunt (Reduce) Reduces ability's cooldown time.
[No multiplicatory effect.]
Taunt (Stock +1) Increases ability's capacity limit by 1.
Taunt (Stock +2) Increases ability's capacity limit by 2.
Taunt (Stock +3) Increases ability's capacity limit by 3.
Taunt (Time +5s) Prolongs ability's duration effect by 5 seconds.
Taunt (Time +10s) Prolongs ability's duration effect by 10 seconds.
Taunt+ (Amity) Gradually replenishes health while ability is in effect.
Taunt+ (Assist) Increases the amount the Unity Gauge rises by while using Taunt.
Taunt+ (Damage) Increases attack but reduces defense gauge while ability is in effect.
Taunt+ (Protect) Gradually replenishes defense gauge while ability is in effect.
Taunt+ (Sturdy) Increases defense bonus provided by ability.
Taunt+ (Swift) Increases movement speed while ability is in effect.
Taunt+ (Zone) Expands the range of the Taunt Skill to all Oni within the entire map zone.
Shield (Reduce) Shortens the waiting period until you can use Shield again.
[No multiplicatory effect.]
Shield (Stock +1) Increases the number of times you can use Shield by 1.
Shield (Stock +2) Increases the number of times you can use Shield by 2.
Shield (Stock +3) Increases the number of times you can use Shield by 3.
Shield+ (Link) Adds the effects of Taunt when using Shield.
Shield+ (Range) Allows allies in range to share the effects of Shield.
[No multiplicatory effect.]
Shield+ (Valiant) Increases the max size of the Defense Gauge by a larger amount when using Shield.
Barrier (Reduce) Shortens the waiting period until you can use Barrier again.
[No multiplicatory effect.]
Barrier (Stock +1) Increases the number of times you can use Barrier by 1.
Barrier (Stock +2) Increases the number of times you can use Barrier by 2.
Barrier (Time +10s) Increases the duration of the Barrier Skill by 10 seconds.
Barrier+ (Awe) Causes nearby Oni to cower in fear when using Barrier.
Barrier+ (Brawn) Gives you the advantage in close-quarter shoves when using Barrier.
[No multiplicatory effect.]
Barrier+ (Link) Adds the effects of Shield and Taunt when using Barrier.
Barrier+ (Shred) Increases the duration of Barrier by 15 sec when landing a Destroyer while using it.
[No multiplicatory effect.]
Barrier+ (Wraith) Increases the amount the Weapon Gauge fills by while using the Barrier.

Name Description
SPD Master (Minimize) Further reduces the amount of Focus consumed when using SPD battle style.
Energy (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Energy (Stock +1) Increases ability's capacity limit by 1.
Energy (Stock +2) Increases ability's capacity limit by 2.
Energy (Stock +3) Increases ability's capacity limit by 3.
Energy (Time +5s) Prolongs ability's duration effect by 5 seconds.
Energy (Time +10s) Prolongs ability's duration effect by 10 seconds.
Energy+ (Accuracy) Makes it easier to achieve a precision strike when using Energy.
Energy+ (Bonus) Increases stamina recovery rate while ability is in effect.
Energy+ (Exploit) Increases the damage you inflict against Oni affected by status ailments while using Energy.
Energy+ (Havoc) Extends Energy by 15 seconds after slaying an Oni or severing an Oni's body part. [No multiplicatory effect.]
Energy+ (Lure) Attracts more enemies while ability is in effect.
Energy+ (Quicken) Reduces ability cooldown time while ability is in effect.
Energy+ (Range) Enables nearby allies to also receive the benefits of Energy. [No multiplicatory effect.]
Energy+ (Swift) Increases movement speed bonus provided by ability.
Agility (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Agility (Stock +1) Increases ability's capacity limit by 1.
Agility (Stock +2) Increases ability's capacity limit by 2.
Agility (Stock +3) Increases ability's capacity limit by 3.
Agility+ (Bonus) Restores Focus after the effects of Agility have worn off.
Agility+ (Dual) Provides ability with a second evasion effect.
Agility+ (Quicken) Reduces ability cooldown time while ability is in effect.
Agility+ (Sneak) Attracts less enemies while ability is in effect.
Vigor (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Vigor (Stock +1) Increases ability's capacity limit by 1.
Vigor (Stock +2) Increases ability's capacity limit by 2.
Vigor (Time +5s) Prolongs ability's duration effect by 5 seconds.
Vigor (Time +10s) Prolongs ability's duration effect by 10 seconds.
Vigor+ (Assist) Increases the amount the Unity Gauge rises by while using Vigor.
Vigor+ (Destroy) Occasionally restores Vigor stocks after landing a Destroyer (SPD style). [No multiplicatory effect.]
Vigor+ (Link) Adds the effects of Energy and Agility when using Vigor.
Vigor+ (Nimble) Increases attack speed bonus provided by ability.
Vigor+ (Rigid) Cannot be knocked back easily by attacks when using ability.
Vigor+ (Sneak) Attracts less enemies while ability is in effect.
Vigor+ (Special) Increases damage output of special attacks while ability is in effect.
Vigor+ (Wraith) Increases weapon gauge while ability is in effect.

Name Description
HLG Master (Cure) Slightly restores an ally's Health after landing an attack on them while using the HLG battle style.
HLG Master (Quicken) Shortens the ability cooldown time of each ally if they get hit.
HLG Master (Rally) Causes allies to regain stamina upon being hit.
Zeal (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Zeal (Stock +1) Increases ability's capacity limit by 1.
Zeal (Stock +2) Increases ability's capacity limit by 2.
Zeal (Stock +3) Increases ability's capacity limit by 3.
Zeal (Time +5s) Prolongs ability's duration effect by 5 seconds.
Zeal (Time +10s) Prolongs ability's duration effect by 10 seconds.
Zeal+ (Accuracy) Ability increases ally's chances of inflicting critical damage.
Zeal+ (Amplify) Ability increases stamina recovery rate.
Zeal+ (Ardor) Ability causes ally to recover stamina when they inflict critical damage.
Zeal+ (Attributes) Increases Attack strength for attacks using the 5 major attributes while the Zeal Skill is in effect.
Zeal+ (Rage) Ability increases ally's attack power.
Zeal+ (Swift) Ability increases ally's movement speed.
Zeal+ (Valor) Ability fully replenishes ally's stamina.
Zeal+ (Wraith) Ability helps fill up ally's weapon gauge.
Vitality (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Vitality (Stock +1) Increases ability's capacity limit by 1.
Vitality (Stock +2) Increases ability's capacity limit by 2.
Vitality (Stock +3) Increases ability's capacity limit by 3.
Vitality (Time +5s) Prolongs ability's duration effect by 5 seconds.
Vitality (Time +10s) Prolongs ability's duration effect by 10 seconds.
Vitality+ (Amplify) Increases ability's healing power.
Vitality+ (Assist) Increases the amount the Unity Gauge rises by while the Vitality Skill is in effect.
Vitality+ (Bulwark) Increases Defense against attacks using the 5 major attributes while the Vitality Skill is in effect.
Vitality+ (Heal) Removes every status ailment while inside ability's area of effect.
Vitality+ (Rigid) Cannot be knocked back easily while inside ability's area of effect.
Vitality+ (Sturdy) Increases defense power while inside ability's area of effect.
Vitality+ (Zone) Increases ability's area of effect.
Panacea (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Panacea (Stock +1) Increases ability's capacity limit by 1.
Panacea (Stock +2) Increases ability's capacity limit by 2.
Panacea+ (Destroy) occasionally restores Panacea stocks after landing a Destroyer (HLG style). [No multiplicatory effect.]
Panacea+ (Quicken) Shortens Skill recharge period for nearby allies while using Panacea.

Name Description
SPT Master (Augument) Makes it easier to fill the Spirit Gauge when using the SPT battle style.
SPT Master (Devote) Increases effectiveness of abilities while reducing soul gauge recovery.
SPT Master (Havoc) Maximizes the effect of your next Skill after successfully slaying an Oni or severing an Oni's body part (SPT style).
SPT Master (Purify) Shortens ability cooldown time by successfully purifying a demon.
SPT Master (Renewal) Prevents the Spirit Gauge from depleting when using the SPT battle style.
SPT Master (Rigid) Makes it harder to be knocked back in the Stance of Communion (SPT battle style).
Pursuit (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Pursuit (Stock +1) Increases ability's capacity limit by 1.
Pursuit (Stock +2) Increases ability's capacity limit by 2.
Pursuit (Stock +3) Increases ability's capacity limit by 3.
Pursuit+ (Absorb) Slightly replenishes stamina if ability hits enemy.
Pursuit+ (Accuracy) Ability has a chance of inflicting critical damage.
Pursuit+ (Bolster) Increases the damage you inflict when using Pursuit.
Pursuit+ (Devour) Completely refills the Spirit Gauge after hitting an enemy when using Pursuit.
Pursuit+ (Leech) Restores Health after hitting an enemy when using Pursuit.
Pursuit+ (Purify) Successfully purifying a demon will slightly replenish ability's capacity.
Pursuit+ (Raid) The strength of Pursuit will remain at its max Spirit Gauge level.
Pursuit+ (Surprise) Ability inflicts status ailment based on the user's weapon.
Pursuit+ (Track) Improves the targeting capabilities of Pursuit.
Fountain (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Fountain (Stock +1) Increases ability's capacity limit by 1.
Fountain (Stock +2) Increases ability's capacity limit by 2.
Fountain (Stock +3) Increases ability's capacity limit by 3.
Fountain+ (Assist) Makes it easier to refill the Unity Gauge when attacking body parts affected by Fountain.
Fountain+ (Attract) Draws nearby enemies inside ability's area of effect.
Fountain+ (Bolster) Increases ability's damage output.
Fountain+ (Exploit) Increases the damage you inflict against Oni affected by status ailments while using Fountain.
Fountain+ (Surprise) Ability inflicts status ailment based on the user's weapon.
Eruption (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Eruption (Stock +1) Increases ability's capacity limit by 1.
Eruption (Stock +2) Increases ability's capacity limit by 2.
Eruption+ (Accuracy) Ability has a chance of inflicting critical damage.
Eruption+ (Bolster) Increases ability's damage output.
Eruption+ (Destroy) Occasionally restores Eruption stocks after landing a Destroyer (SPT style). [No multiplicatory effect.]
Eruption+ (Raid) Ability inflicts maximum damage without requiring full soul gauge.
Eruption+ (Sneak) Attracts less enemies after using ability.

Name Description
DCT Master (Assault) Increases critical hit rate when attacking from the rear.
DCT Master (Sneak) Less likely to attract enemies when doing ability stance.
DCT Master (Surprise) Increases ability to inflict a status ailment on the enemy when attacking from behind (DCT battle style).
DCT Master (Wraith) Increases weapon gauge recovery when attacking from the rear.
Puncture (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Puncture (Stock +1) Increases ability's capacity limit by 1.
Puncture (Stock +2) Increases ability's capacity limit by 2.
Puncture (Stock +3) Increases ability's capacity limit by 3.
Puncture (Time +5s) Prolongs ability's duration effect by 5 seconds.
Puncture (Time +10s) Prolongs ability's duration effect by 10 seconds.
Puncture+ (Absorb) Ability replenishes stamina based on the amount of hits accumulated.
Puncture+ (Accuracy) Makes precision strikes easier when attacking a body part weakened by Puncture.
Puncture+ (Amplify) Increases defense reduction caused by ability.
Puncture+ (Attrib.) Increases Attack strength for attacking using the 5 major attributes against body parts weakened by Puncture.
Puncture+ (Shoot) Changes ability's trajectory into a straight path.
Puncture+ (Surprise) Increases ability to inflict a status ailment against body parts weakened by Puncture.
Illusion (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Illusion (Stock +1) Increases ability's capacity limit by 1.
Illusion (Stock +2) Increases ability's capacity limit by 2.
Illusion (Stock +3) Increases ability's capacity limit by 3.
Illusion (Time +5s) Prolongs ability's duration effect by 5 seconds.
Illusion (Time +10s) Prolongs ability's duration effect by 10 seconds.
Illusion+ (Assist) Increases the amount the Unity Gauge rises by while the Illusion Skill is in effect.
Illusion+ (Hardy) Increases refill rate of red portion of Health Gauge for any ally in Illusion field.
Illusion+ (Sanctity) Increases purifying power while inside ability's area of effect.
Illusion+ (Sneak) Ensures the effect of Illusion continues for the user even after leaving the field.
Illusion+ (Sturdy) Increases defense power while inside ability's area of effect.
Illusion+ (Surprise) Increases ability to inflict a status ailment on the enemy while the Illusion Skill is in effect.
Stupor (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Stupor (Stock +1) Increases ability's capacity limit by 1.
Stupor (Stock +2) Increases ability's capacity limit by 2.
Stupor (Time +2s) Prolongs ability's duration effect by 2 seconds.
Stupor+ (Destroy) Occasionally restores Stupor stocks after landing a Destroyer (DCT style). [No multiplicatory effect.]

Name Description
SPC Master (Extend) Extends the reduced Skill charge time period by 5 seconds following the Ritual of Purification (SPC style).
SPC Master (Purify) Increases the effect of reduced Skill charge times for allies in purification radius.
SPC Master (Quicken) Shortens ability cooldown time by successfully purifying a demon.
Warp (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Warp (Stock +5) Increases ability's capacity limit by 5.
Warp (Stock +10) Increases ability's capacity limit by 10.
Warp (Stock +15) Increases ability's capacity limit by 15.
Warp+ (Accuracy) Increases critical damage after using ability.
Warp+ (Assembly) Using Warp teleports you to a nearby ally that is capable of using a United Destroyer.
Warp+ (Bonus) Replenishes stamina after using ability.
Warp+ (Flight) Increases ability's traveling distance.
Warp+ (Reverse) Ability causes user to teleport backwards instead.
Warp+ (Teleport) Enables you to teleport to a Sanctum if one has been set before using Warp.
Sanctum (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Sanctum (Stock +1) Increases ability's capacity limit by 1.
Sanctum (Stock +2) Increases ability's capacity limit by 2.
Sanctum (Stock +3) Increases ability's capacity limit by 3.
Sanctum (Time +5s) Prolongs ability's duration effect by 5 seconds.
Sanctum (Time +10s) Prolongs ability's duration effect by 10 seconds.
Sanctum+ (Accuracy) Increases critical hit rate when under the effect of the seal.
Sanctum+ (Amplify) Increases effect of reduced Skill charge times for allies in Sanctum radius.
Sanctum+ (Assist) Increases the amount the Unity Gauge rises by while the Sanctum Skill is in effect.
Sanctum+ (Extend) Extends the period of time that Skill charge times are shortened by for 5 seconds while using Sanctum.
Sanctum+ (Hardy) Increases health recovery rate when under the effect of the seal.
Sanctum+ (Quicken) Reduces ability cooldown when attacking enemies while under the effect of the seal.
Sanctum+ (Swift) Increases movement speed while the Sanctum Skill is in effect. [No multiplicatory effect.]
Paradox (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Paradox (Stock +1) Increases ability's capacity limit by 1.
Paradox (Stock +2) Increases ability's capacity limit by 2.
Paradox (Time +5s) Prolongs ability's duration effect by 5 seconds.
Paradox (Time +10s) Prolongs ability's duration effect by 10 seconds.
Paradox+ (Assist) Makes it easier to refill the Unity Gauge when attacking body parts affected by Paradox.
Paradox+ (Attract) Using Paradox will attract body parts to you. [No multiplicatory effect.]
Paradox+ (Bolster) Increases ability's damage output.
Paradox+ (Brawn) Draws in enemies faster while ability is in effect.
Paradox+ (Destroy) Occasionally restores Paradox stocks after landing a Destroyer (SPC style). [No multiplicatory effect.]
Paradox+ (Link) Adds the effects of Sanctum when using Paradox.
Paradox+ (Restrain) Immobilizes enemies caught within ability's area of effect.
Paradox+ (Surprise) Ability inflicts status ailment based on the user's weapon.

Name Description
LCK Master (Fortune) Make it easier to restore Fortune stocks after purifying an Oni's body part (LCK battle style).
LCK Master (Random) Make it easier to restore Random stocks after purifying an Oni's body part (LCK battle style).
LCK Master (Recover) Make it easier to restore Recover stocks after purifying an Oni's body part (LCK battle style).
LCK Master (Revival) Make it easier to restore Revival stocks after purifying an Oni's body part (LCK battle style).
Random (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Random (Stock +1) Increases ability's capacity limit by 1.
Random (Stock +2) Increases ability's capacity limit by 2.
Random (Stock +3) Increases ability's capacity limit by 3.
Random+ (ATK Style) Make it easier to trigger an ATK style Skill when using Random. [No multiplicatory effect.]
Random+ (Cautious) Increases chances of succeeding or failing when using ability.
Random+ (DCT Style) Make it easier to trigger an DCT style Skill when using Random. [No multiplicatory effect.]
Random+ (Gamble) Reduces chances of succeeding or failing when using ability.
Random+ (HLG Style) Make it easier to trigger an HLG style Skill when using Random. [No multiplicatory effect.]
Random+ (PLN Style) Make it easier to trigger an PLN style Skill when using Random. [No multiplicatory effect.]
Random+ (SPC Style) Make it easier to trigger an SPC style Skill when using Random. [No multiplicatory effect.]
Random+ (SPD Style) Make it easier to trigger an SPD style Skill when using Random. [No multiplicatory effect.]
Random+ (SPT Style) Make it easier to trigger an SPT style Skill when using Random. [No multiplicatory effect.]
Random+ (SUP Style) Make it easier to trigger an SUP style Skill when using Random. [No multiplicatory effect.]
Random+ (Ward) Slaying an Oni or severing an Oni's body part eliminates the possibility of firing a blank during Random.
Fortune (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Fortune (Stock +1) Increases ability's capacity limit by 1.
Fortune (Stock +2) Increases ability's capacity limit by 2.
Fortune (Stock +3) Increases ability's capacity limit by 3.
Fortune (Time +5s) Prolongs ability's duration effect by 5 seconds.
Fortune (Time +10s) Prolongs ability's duration effect by 10 seconds.
Fortune+ (Accuracy) Randomly changes your ability to land a precision strike depending on your Fortune. [No multiplicatory effect.]
Fortune+ (Amplify) Greatly changes your abilities depending on your Fortune.
Fortune+ (Assist) Increases the amount the Unity Gauge rises by when your Fortune is Very Very Lucky. [No multiplicatory effect.]
Fortune+ (Blessing) The uses of Fortune do not decrease when you have Fortune of Very Lucky (2 blue arrows).
Fortune+ (Bonus) Restores Focus when you have a Fortune of Very Lucky (2 blue arrows).
Fortune+ (Gamble) Makes it easier to obtain either Very Lucky (2 blue arrows) or Very Unlucky (2 red arrows) Fortunes.
Fortune+ (Kismet) Makes it easier to obtain a good Fortune (blue arrows).
Fortune+ (Miracle) Gives a Very Very Lucky Fortune, ensuring Random produces a powerful Skill. [No multiplicatory effect.]
Fortune+ (Quicken) Shortens the waiting between Skills when your Fortune is Very Lucky (2 blue arrows).
Fortune+ (Recover) Restores Health when you have a Fortune of Very Lucky (2 blue arrows).
Fortune+ (Remove) Negates the effects of unlucky Fortunes (red arrows) when destroying an Oni's body part.
Fortune+ (Sturdy) Randomly changes the amount of damage you receive depending on your Fortune. [No multiplicatory effect.]
Fortune+ (Surprise) Randomly changes your ability to inflict status ailments depending on your Fortune. [No multiplicatory effect.]
Fortune+ (Swift) Randomly changes your movement speed depending on your Fortune. [No multiplicatory effect.]
Fortune+ (Wraith) Increases the amount the Weapon Gauges rises by when your Fortune is Very Lucky (2 blue arrows).
Revival (Stock +1) Increases ability's capacity limit by 1.
Revival+ (Blessing) Makes it easier to restore your Skill stocks when using Revival.
Revival+ (Quicken) Shortens Skill recharge period for nearby allies when using Revival.

Name Description
SUP Master (Amplify) Increases the amount of your Weapon Gauge that is distributed to your allies (SUP battle style).
SUP Master (Hardy) Slightly increases the refill rate of the red portion of your allies' Health Gauge (SUP battle style).
Altruism (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Altruism (Stock +1) Increases ability's capacity limit by 1.
Altruism (Stock +2) Increases ability's capacity limit by 2.
Altruism (Stock +3) Increases ability's capacity limit by 3.
Altruism (Time +5s) Prolongs ability's duration effect by 5 seconds.
Altruism (Time +10s) Prolongs ability's duration effect by 10 seconds.
Altruism+ (Accuracy) Makes it easier to achieve a precision strike when using Altruism.
Altruism+ (Amplify) Increases the effects of Altruism even further.
Altruism+ (Attrib.) Applies effects of Altruism to attacks using the 5 major attributes as well.
Altruism+ (Destroy) occasionally restores Altruism stocks after landing a Destroyer (SUP style). [No multiplicatory effect.]
Altruism+ (Nimble) Increases attack speed while the Altruism Skill is in effect.
Altruism+ (Qinggong) Decreases the amount of Focus consumed while the Altruism Skill is in effect.
Altruism+ (Surprise) Applies effects of Altruism to status ailment attacks as well.
Altruism+ (Wraith) Increases the amount the Weapon Gauge fills by while the Altruism Skill is in effect.
Diffusion (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Diffusion (Stock +1) Increases ability's capacity limit by 1.
Diffusion (Stock +2) Increases ability's capacity limit by 2.
Diffusion (Stock +3) Increases ability's capacity limit by 3.
Diffusion (Time +5s) Prolongs ability's duration effect by 5 seconds.
Diffusion (Time +10s) Prolongs ability's duration effect by 10 seconds.
Diffusion+ (Assist) Increases the amount the Unity Gauge rises by while the Diffusion Skill is in effect.
Diffusion+ (Destroy) occasionally restores Diffusion stocks after landing a Destroyer (SUP style). [No multiplicatory effect.]
Diffusion+ (Hardy) Increases the refill rate of the red portion of the Health Gauge while the Diffusion Skill is in effect.
Diffusion+ (Quicken) Shortens the waiting period until you can use Skills again while the Diffusion Skill is in effect.
Diffusion+ (Reflect) Reflects a portion of the damage received back to your opponent while the Diffusion Skill is in effect.
Diffusion+ (Rigid) Makes it harder to be knocked back while the Diffusion Skill is in effect. [No multiplicatory effect.]
Diffusion+ (Swift) Increases movement speed while the Diffusion Skill is in effect. [No multiplicatory effect.]
Sacrifice (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Sacrifice (Stock +1) Increases ability's capacity limit by 1.
Sacrifice (Stock +2) Increases ability's capacity limit by 2.
Sacrifice (Time +5s) Prolongs ability's duration effect by 5 seconds.
Sacrifice (Time +10s) Prolongs ability's duration effect by 10 seconds.
Sacrifice+ (Leech) Restores Health after hitting an enemy when using Sacrifice.
Sacrifice+ (Link) Adds the effects of Altruism and Diffusion when using Sacrifice.
Sacrifice+ (Minimize) Decreases the amount of Health you lose when using Sacrifice.
Sacrifice+ (Rally) Restores an ally's Focus after landing an attack on them when using Sacrifice.
Sacrifice+ (Spirit) Prevents a single deadly blow from killing you when you are using Sacrifice.

Name Description
PLN Master (Amplify) Increases Attack strength even further when attacking Oni or destroying body parts when using the PLN battle style.
PLN Master (Extend) Extends the increase in Attack strength by 10 seconds when attacking Oni or destroying body parts (PLN style).
Breaker (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Breaker (Stock +1) Increases ability's capacity limit by 1.
Breaker (Stock +2) Increases ability's capacity limit by 2.
Breaker (Stock +3) Increases ability's capacity limit by 3.
Breaker (Time +5s) Prolongs ability's duration effect by 5 seconds.
Breaker (Time +10s) Prolongs ability's duration effect by 10 seconds.
Breaker+ (Amplify) Increases the effects of Breaker even further.
Breaker+ (Havoc) Extends Breaker by 15 seconds after slaying an Oni or severing an Oni's body part. [No multiplicatory effect.]
Breaker+ (Link) Adds the effects of Ablution when using Breaker.
Ablution (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Ablution (Stock +1) Increases ability's capacity limit by 1.
Ablution (Stock +2) Increases ability's capacity limit by 2.
Ablution (Stock +3) Increases ability's capacity limit by 3.
Ablution (Time +3s) Prolongs ability's duration effect by 3 seconds.
Ablution+ (Extend) Increases by 10 seconds the period for which all attacks have a purification effect. [No multiplicatory effect.]
Ablution+ (Nimble) Increases attack speed when using Ablution. [No multiplicatory effect.]
Ablution+ (Potency) Increases Health and Focus after destroying a body part purified by Ablution.
Ablution+ (Quicken) Shortens the waiting period until you can use Ablution again after destroying a body part purified by Ablution.
Ablution+ (Restore) occasionally restores Ablution stocks after destroying a body part purified by Ablution. [No multiplicatory effect.]
Ablution+ (Rigid) Makes it harder to be knocked back while using Ablution. [No multiplicatory effect.]
Ablution+ (Wrath) Increases the amount the Weapon Gauge fills by after destroying a body part purified by Ablution.
Intensity (Reduce) Reduces ability's cooldown time. [No multiplicatory effect.]
Intensity (Stock +1) Increases ability's capacity limit by 1.
Intensity (Stock +2) Increases ability's capacity limit by 2.
Intensity (Time +5s) Prolongs ability's duration effect by 5 seconds.
Intensity (Time +10s) Prolongs ability's duration effect by 10 seconds.
Intensity+ (Amplify) Increases the effects of Intensity even further.
Intensity+ (Destroy) occasionally restores Intensity stocks after landing a Destroyer (PLN style). [No multiplicatory effect.]
Intensity+ (Insight) Increases the damage you inflict with a Destroyer while using Intensity. [No multiplicatory effect.]
Intensity+ (Link) Adds the effects of Breaker and Ablution when using Intensity.
Intensity+ (Range) Enables nearby allies to also receive some of the benefits of Intensity. [No multiplicatory effect.]