Parameter Changing[]
These Boosts are mostly used to raise the player's stats.
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Stamina | Increases the max size of the Health Gauge. | ||||||||
| Renewal | Increases the amount of the Health Gauge that turns red after taking damage. | ||||||||
| Recuperation | Increases the refill rate of the red portion of the Health Gauge. | ||||||||
| Application | Increases the max size of the Focus Gauge. | ||||||||
| Restoration | Increases the refill rate of the Focus Gauge. | ||||||||
| Protection | Increases Defense. | ||||||||
| Tolerance | Increases Defense against attacks using the 5 major attributes. | ||||||||
| Attack up | Increases Attack. | ||||||||
| Fitness | Increases Attack, Defense and the max size of the Health Gauge. | ||||||||
| Knowledge | Increases Attack strength for attacks using the 5 major attributes. | ||||||||
| Affliction | Increases ability to inflict a status ailment on the enemy. | ||||||||
| Verity | Increases the proportion of precision strikes. | ||||||||
Combat Type[]
Note:
|
Most of these Boosts enhance some combat-related actions, the user's fighting capabilities and may affect overall stats.
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Lure | Makes it easier to attract Oni's attention to you. | ||||||||
| Stealth | Makes it less likely to be targeted by Oni. | ||||||||
| Dissection (Health) | Restores Health after successfully slaying an Oni or severing an Oni's body part. | ||||||||
| Dissection (Focus) | Restores Focus after successfully slaying an Oni or severing an Oni's body part. | ||||||||
| Knowledge (Leech) | Restores Health based on the amount of damage inflicted by attacks using the 5 major attributes. | ||||||||
| Knowledge (Absorb) | Restores Focus based on the amount of damage inflicted by attacks using the 5 major attributes. | ||||||||
| Exploit (Rage) | Increases the damage you inflict against Oni affected by status ailment. | ||||||||
| Exploit (Accuracy) | Makes it easier to achieve a precision strike when attacking an Oni inflicted with a status ailment. | ||||||||
| Exploit (Wrath) | Increases the amount the Weapon Gauge rises by when attacking an Oni inflicted with a status ailment. | ||||||||
| Exploit (Leech) | Restores Health after attacking an Oni inflicted with a status ailment. | ||||||||
| Exploit (Absorb) | Restores Focus after attacking an Oni inflicted with a status ailment. | ||||||||
| Tenacity | Slightly increases your damage inflicted and decreases damage received when near death. | ||||||||
| Desperation | Increases the damage you inflict when near death. | ||||||||
| Persistence | Decreases the damage you receive when near death. | ||||||||
| Wrath | Makes it easier to achieve a precision strike when near death. | ||||||||
| Exigency | Increases your movement speed when near death. | ||||||||
| Chain | Enables the use of Skills in the middle of attack sequence. | ||||||||
| Chance | Enables you to receive no damage from enemy attacks on occasion. | ||||||||
| Conviction | Prevents a single deadly blow from killing you when you have sufficient Health. | ||||||||
| Devastation | Increases the damage you inflict when landing a precision strike. | ||||||||
| Devotion | Dramatically increases Attack, but decreases the refill rate of the Focus Gauge. | ||||||||
| Ebullience | Increases the damage you inflict when your Focus is at max. | ||||||||
| Evasion | Extends the period of invincibility while dodging. | ||||||||
| Gymnast | Increases the movement distance while dodging. | ||||||||
| Novice Destroyer | Slightly increases the amount the Weapon Gauge rises by. | ||||||||
| Expert Destroyer | Increases the amount the Weapon Gauge rises by. | ||||||||
| Master Destroyer | Starts the battle with the Weapon Gauge half full. | ||||||||
| Fervor | Recovers Focus following a precision strike. | ||||||||
| Restart | In rare instances, you may be able to use a Skill again immediately after using it. | ||||||||
| Stone Wall | Decreases the damage you take when your Health is at max. | ||||||||
| Swordsmanship | Increases the amount the Weapon Gauge rises by following a precision strike. | ||||||||
| Swiftness | Increases movement speed. | ||||||||
| Tranquility | Dramatically increases Defense, but decreases movement speed. | ||||||||
| Relaxation | Restores an even larger amount of Health after you are rescued. | ||||||||
| Greed | Two sets of materials may occasionally appear after performing the Ritual of Purification. | ||||||||
| Appraisal | Makes it easier to obtain higher quality materials after purifying severed body parts. | ||||||||
| Haku Collector | Increases the amount of Haku received. | ||||||||
| Haku Enthusiast | Greatly increases the amount of Haku received. | ||||||||
| Armory | Makes it easier to gain Compatibility with armor. | ||||||||
| Man-at-Arms | Makes it easier to gain Compatibility with weapons. | ||||||||
| Fraternity | Slightly increases the amount the Unity Gauge rises by. | ||||||||
| Charity | Increases the amount the Unity Gauge rises by. | ||||||||
| Introspection | Increases the damage you inflict when executing a United Destroyer. | ||||||||
| Bound Souls | Increases the targeting radius of the United Destroyer. | ||||||||
| Lowered Immunity | Decreases the resistance to status ailments of Oni hit with a United Destroyer. | ||||||||
| Insight | Increases the damage you inflict when executing a Destroyer. | ||||||||
| Exuberance | Increases the damage you inflict when your Health is at max. | ||||||||
| Majesty | Increases the amount the Weapon Gauge rises by when your Health is at max. | ||||||||
| Charge | Turns all attacks performed while running into precision strikes. | ||||||||
| Determination | Recover Focus when hitting an Oni with an attack while running. | ||||||||
| Lifesaver | Restores an even larger amount of an ally's Health after you rescue them. | ||||||||
| Perseverance | Provides you with more time to be revived after being stunned. | ||||||||
| Piety | Increases the effectiveness of the Ritual of Purification. | ||||||||
| Heroes' Guidance | Makes it easier to obtain Mitama. | ||||||||
| Heroes' Rally | Shortens the waiting period between Skills following a precision strike. | ||||||||
| Protection of Heroes | In rare instances, usage of a Skill may not count against its number of remaining uses. | ||||||||
| Prescience | Decreases the amount of time needed to charge any strong charged attacks. | ||||||||
Weapon Proficiency[]
Note:
|
Improves certain aspects and features of each weapon moveset.
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Gouge Master | Gouge | Increases the damage you inflict when executing a Gouge. [No multiplicatory effect.] | |||||||
| Flying Blade | Twisting Slash | Extends the period of invincibility when executing a Twisting Slash. [No multiplicatory effect.] | |||||||
| Tempered Blade | Gouge | Makes it easier to inflict deep stab wounds when executing a Gouge. [No multiplicatory effect.] | |||||||
| Lifebringer | Vacuum Slash | Recovers Focus when hitting an Oni with a Vacuum Slash. [No multiplicatory effect.] | |||||||
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Breakthrough | Leaping Attack Double Stab |
Increases the damage you inflict when using Leaping Attack and Double Stab. [No multiplicatory effect.] | |||||||
| Great Ambition | Swallow Dive | Extends the period of invincibility during a Swallow Dive. [No multiplicatory effect.] | |||||||
| Spin Doctor | Spin | Decreases the amount of Focus needed to execute a Spin. [No multiplicatory effect.] | |||||||
| Whirlwind | Dash | Increases movement speed when executing a Dash. [No multiplicatory effect.] | |||||||
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Concentration | Hawk Swoop | Increases the damage you inflict when executing a Hawk Swoop. [No multiplicatory effect.] | |||||||
| Escort Duty | Brace | Increases the Unity Gauge based on the number of allies within range when using Brace. [No multiplicatory effect.] | |||||||
| Fortification | Brace | Increases the damage you inflict when executing a Brace. [No multiplicatory effect.] | |||||||
| Lightspeed trust | Rush | Increases attack speed when using Rush. [No multiplicatory effect.] | |||||||
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Agitation | Flurry | Increases the attack speed of a Flurry. [No multiplicatory effect.] | |||||||
| Exploding Fist | Flurry | Increases the damage inflicted on body parts heated by the use of Flurry. [No multiplicatory effect.] | |||||||
| Incandescence | Fire Hook | Makes it easier to set an enemy's body part on fire when executing a Fire Hook. [No multiplicatory effect.] | |||||||
| Fortitude | Block | Decreases the damage taken and Focus required when executing a Block. [No multiplicatory effect.] | |||||||
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Arcanum | Agility Charm | Makes it easier to achieve a precision strike while an Agility Charm is active. [No multiplicatory effect.] | |||||||
| Infusion | Flail Throw | Increases the damage you inflict when executing a Flail Throw. [No multiplicatory effect.] | |||||||
| Aerial Assault | Hit and Away | Using Hit and Away while jumping no longer uses Focus. [No multiplicatory effect.] | |||||||
| Master Assassin | Flail Throw | Decreases the amount of time needed to charge a Flail Throw attack. [No multiplicatory effect.] | |||||||
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Conduction | Cursed Arrow | Recovers Focus after a Cursed Arrow is exploded. [No multiplicatory effect.] | |||||||
| Convergence | Single Arrow | Increases the damage you inflict when using Single Arrow. [No multiplicatory effect.] | |||||||
| Surveyance | Homing Arrows | Enables you to select a wider target area when using Homing Arrows. [No multiplicatory effect.] | |||||||
| Three Arrows | Quick Nock | Increases the amount the Weapon Gauge rises by when using Quick Nock. [No multiplicatory effect.] | |||||||
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Arms of Steel | Hyperpowered State | Increases the duration of your Hyperpowered State. [No multiplicatory effect.] | |||||||
| Confrontation | Stop-Thrust | Extends the period of invincibility during a Stop-Thrust. [No multiplicatory effect.] | |||||||
| Earthshaker | Devastator | Increases the damage you inflict when using a Devastator. [No multiplicatory effect.] | |||||||
| Muscle-bound | Hyperpowered State | Makes it easier to enter Hyperpowered State. [No multiplicatory effect.] | |||||||
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Abyss | Eventide | Increases the damage you inflict when using Eventide. [No multiplicatory effect.] | |||||||
| Butterfly Dance | Parry | Decreases the amount of Focus needed to execute a Parry. [No multiplicatory effect.] | |||||||
| Dancing Grace | Hyperskilled State | Makes it easier to enter Hyperskilled State. [No multiplicatory effect.] | |||||||
| Falling Petals | Frenzy | Increases the attack speed when using Frenzy. [No multiplicatory effect.] | |||||||
| Name | Affected Technique | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Lovestruck | - | Slightly restores an ally's Health after landing an attack on them with a rifle. [No multiplicatory effect.] | |||||||
| Mitama Pulse | - | Increases the damage you inflict against miasmal nodes. [No multiplicatory effect.] | |||||||
| Readiness | - | Increases movement speed while aiming ranged attacks. [No multiplicatory effect.] | |||||||
| Reload +2 | Reload | Increases your maximum reload amount by 2. [No multiplicatory effect.] | |||||||
| Reload speed+ | Reload | Increases reload speed. [No multiplicatory effect.] | |||||||
Status Annulment[]
Note:
|
Protects the user from specific status ailments.
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Extinguishment | Prevents you from being set on fire. | ||||||||
| Antidote | Prevents you from being poisoned. | ||||||||
| Assertion | Prevents you from having your skills blocked. | ||||||||
| Stoutness | Prevents your armor from being disabled. | ||||||||
| Resilience | Prevents you from being stunned. | ||||||||
| Warmth | Prevents you from being frozen. | ||||||||
| Alertness | Prevents you from being put to sleep. | ||||||||
Skill Strengthening & Effects[]
Note:
|
These Boosts improve the performance of a particular skills, often granting them additional effects. User's main soul must match skill's own type before it can activate.
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Recovery (Stock +1) | Increases the number of times you can use Recovery by 1. | ||||||||
| Recovery (Stock +2) | Increases the number of times you can use Recovery by 2. | ||||||||
| Recovery (Stock +3) | Increases the number of times you can use Recovery by 3. | ||||||||
| Recovery+ (Amplify) | Recovers an even larger amount of Health when using Recovery. | ||||||||
| Recovery+ (Blessing) | In rare instances, the Health Gauge will be completely refilled when using recovery. [No multiplicatory effect.] | ||||||||
| Recovery+ (Bonus) | Recovers Focus in addition to Health when using Recovery. [No multiplicatory effect.] | ||||||||
| Recovery+ (Heal) | Heals status ailments of yourself and nearby allies in addition to recovering Health when using Recovery. | ||||||||
| Recovery+ (Range) | Enables nearby allies to also receive the benefits of Recovery. [No multiplicatory effect.] | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| ATK Master (Amplify) | Recovers Focus faster during a Stance of Communition when using the ATK battle style. | ||||||||
| ATK Master (Hardy) | Increases the refill rate of the red portion of the Health Gauge when using the ATK battle style. | ||||||||
| Might (Reduce) | Shortens the waiting period until you can use Might again. [No multiplicatory effect.] | ||||||||
| Might (Stock +1) | Increases the number of times you can use Might by 1. | ||||||||
| Might (Stock +2) | Increases the number of times you can use Might by 2. | ||||||||
| Might (Stock +3) | Increases the number of times you can use Might by 3. | ||||||||
| Might (Time +5s) | Increases the duration of the Might Skill by 5 seconds. | ||||||||
| Might (Time +10s) | Increases the duration of the Might Skill by 10 seconds. | ||||||||
| Might+ (Attributes) | Increases Attack strength for attacks using the 5 major attributes when using Might. | ||||||||
| Might+ (Havoc) | Extends Might by 15 seconds after slaying an Oni or severing an Oni's body part. [No multiplicatory effect.] | ||||||||
| Might+ (Nimble) | Increases attack speed when using Might. [No multiplicatory effect.] | ||||||||
| Might+ (Rage) | Increases Attack by an even larger amount when using Might. | ||||||||
| Might+ (Range) | Enables allies to also receive the benefits of Might. [No multiplicatory effect.] | ||||||||
| Might+ (Sturdy) | Increases Defense as well as Attack when using Might. | ||||||||
| Might+ (Surprise) | Increases ability to inflict a status ailment on the enemy when using Might. | ||||||||
| Leech (Reduce) | Shortens the waiting period until you can use Leech again. [No multiplicatory effect.] | ||||||||
| Leech (Stock +1) | Increases the number of times you can use Leech by 1. | ||||||||
| Leech (Stock +2) | Increases the number of times you can use Leech by 2. | ||||||||
| Leech (Stock +3) | Increases the number of times you can use Leech by 3. | ||||||||
| Leech (Time +5s) | Increases the duration of the Leech Skill by 5 seconds. | ||||||||
| Leech (Time +10s) | Increases the duration of the Leech Skill by 10 seconds. | ||||||||
| Leech+ (Absorb) | Increases Focus commensurate with the amount of health absorbed when using Leech. [No multiplicatory effect.] | ||||||||
| Leech+ (Amplify) | Steals an even larger amount of Health when using Leech. | ||||||||
| Leech+ (Havoc) | |||||||||
| Leech+ (Purify) | Occasionally restores Leech stocks after using the Ritual of Purification (ATK style). [No multiplicatory effect.] | ||||||||
| Leech+ (Quicken) | Shortens Skill recharge period based on Health absorbed when using Leech. [No multiplicatory effect.] | ||||||||
| Leech+ (Range) | Enables allies to also receive the benefits of Leech. [No multiplicatory effect.] | ||||||||
| Leech+ (Rigid) | Makes it harder to be knocked back when using Leech. [No multiplicatory effect.] | ||||||||
| Leech+ (Wraith) | Increases Weapon Gauge based on Health absorbed when using Leech. [No multiplicatory effect.] | ||||||||
| Carnage (Reduce) | Shortens the waiting period until you can use Carnage again. [No multiplicatory effect.] | ||||||||
| Carnage (Stock +1) | Increases the number of times you can use Carnage by 1. | ||||||||
| Carnage (Stock +2) | Increases the number of times you can use Carnage by 2. | ||||||||
| Carnage (Time +5s) | Increases the duration of the Carnage Skill by 5 seconds. | ||||||||
| Carnage (Time +10s) | Increases the duration of the Carnage Skill by 10 seconds. | ||||||||
| Carnage+ (Almighty) | Maxes out the effect of the 5 major attributes and increases damage when using Carnage. [No multiplicatory effect.] | ||||||||
| Carnage+ (Destroy) | Increases duration of Carnage by 15 seconds when you land a Destroyer while using it. [No multiplicatory effect.] | ||||||||
| Carnage+ (Link) | Adds the effects of Might and Leech when using Carnage. | ||||||||
| Carnage+ (Martyr) | Using Carnage decreases your Health but increases damage, except when low on Health. [No multiplicatory effect.] | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| DEF Master (Augument) | Refills the Defense Gauge during the Stance of Communition when using the DEF battle style. | ||||||||
| DEF Master (Lure) | Lures Oni to you during the Stance of Communition when using the DEF battle style. | ||||||||
| DEF Master (Protect) | Restores the Defense Gauge automatically when using the DEF battle style. | ||||||||
| DEF Master (Resist) | Prevents status ailments when using the DEF battle style. [No multiplicatory effect.] | ||||||||
| DEF Master (Rigid) | Improves stability during the Stance of Communition when using the DEF battle style. [No multiplicatory effect.] | ||||||||
| DEF Master (Valiant) | Increases the max size of the Defense Gauge when using the DEF battle style. | ||||||||
| Taunt (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Taunt (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Taunt (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Taunt (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Taunt (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Taunt (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Taunt+ (Amity) | Gradually replenishes health while ability is in effect. | ||||||||
| Taunt+ (Assist) | Increases the amount the Unity Gauge rises by while using Taunt. | ||||||||
| Taunt+ (Damage) | Increases attack but reduces defense gauge while ability is in effect. | ||||||||
| Taunt+ (Protect) | Gradually replenishes defense gauge while ability is in effect. | ||||||||
| Taunt+ (Sturdy) | Increases defense bonus provided by ability. | ||||||||
| Taunt+ (Swift) | Increases movement speed while ability is in effect. | ||||||||
| Taunt+ (Zone) | Expands the range of the Taunt Skill to all Oni within the entire map zone. | ||||||||
| Shield (Reduce) | Shortens the waiting period until you can use Shield again. [No multiplicatory effect.] | ||||||||
| Shield (Stock +1) | Increases the number of times you can use Shield by 1. | ||||||||
| Shield (Stock +2) | Increases the number of times you can use Shield by 2. | ||||||||
| Shield (Stock +3) | Increases the number of times you can use Shield by 3. | ||||||||
| Shield+ (Link) | Adds the effects of Taunt when using Shield. | ||||||||
| Shield+ (Range) | Allows allies in range to share the effects of Shield. [No multiplicatory effect.] | ||||||||
| Shield+ (Valiant) | Increases the max size of the Defense Gauge by a larger amount when using Shield. | ||||||||
| Barrier (Reduce) | Shortens the waiting period until you can use Barrier again. [No multiplicatory effect.] | ||||||||
| Barrier (Stock +1) | Increases the number of times you can use Barrier by 1. | ||||||||
| Barrier (Stock +2) | Increases the number of times you can use Barrier by 2. | ||||||||
| Barrier (Time +10s) | Increases the duration of the Barrier Skill by 10 seconds. | ||||||||
| Barrier+ (Awe) | Causes nearby Oni to cower in fear when using Barrier. | ||||||||
| Barrier+ (Brawn) | Gives you the advantage in close-quarter shoves when using Barrier. [No multiplicatory effect.] | ||||||||
| Barrier+ (Link) | Adds the effects of Shield and Taunt when using Barrier. | ||||||||
| Barrier+ (Shred) | Increases the duration of Barrier by 15 sec when landing a Destroyer while using it. [No multiplicatory effect.] | ||||||||
| Barrier+ (Wraith) | Increases the amount the Weapon Gauge fills by while using the Barrier. | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| SPD Master (Minimize) | Further reduces the amount of Focus consumed when using SPD battle style. | ||||||||
| Energy (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Energy (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Energy (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Energy (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Energy (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Energy (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Energy+ (Accuracy) | Makes it easier to achieve a precision strike when using Energy. | ||||||||
| Energy+ (Bonus) | Increases stamina recovery rate while ability is in effect. | ||||||||
| Energy+ (Exploit) | Increases the damage you inflict against Oni affected by status ailments while using Energy. | ||||||||
| Energy+ (Havoc) | Extends Energy by 15 seconds after slaying an Oni or severing an Oni's body part. [No multiplicatory effect.] | ||||||||
| Energy+ (Lure) | Attracts more enemies while ability is in effect. | ||||||||
| Energy+ (Quicken) | Reduces ability cooldown time while ability is in effect. | ||||||||
| Energy+ (Range) | Enables nearby allies to also receive the benefits of Energy. [No multiplicatory effect.] | ||||||||
| Energy+ (Swift) | Increases movement speed bonus provided by ability. | ||||||||
| Agility (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Agility (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Agility (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Agility (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Agility+ (Bonus) | Restores Focus after the effects of Agility have worn off. | ||||||||
| Agility+ (Dual) | Provides ability with a second evasion effect. | ||||||||
| Agility+ (Quicken) | Reduces ability cooldown time while ability is in effect. | ||||||||
| Agility+ (Sneak) | Attracts less enemies while ability is in effect. | ||||||||
| Vigor (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Vigor (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Vigor (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Vigor (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Vigor (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Vigor+ (Assist) | Increases the amount the Unity Gauge rises by while using Vigor. | ||||||||
| Vigor+ (Destroy) | Occasionally restores Vigor stocks after landing a Destroyer (SPD style). [No multiplicatory effect.] | ||||||||
| Vigor+ (Link) | Adds the effects of Energy and Agility when using Vigor. | ||||||||
| Vigor+ (Nimble) | Increases attack speed bonus provided by ability. | ||||||||
| Vigor+ (Rigid) | Cannot be knocked back easily by attacks when using ability. | ||||||||
| Vigor+ (Sneak) | Attracts less enemies while ability is in effect. | ||||||||
| Vigor+ (Special) | Increases damage output of special attacks while ability is in effect. | ||||||||
| Vigor+ (Wraith) | Increases weapon gauge while ability is in effect. | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| HLG Master (Cure) | Slightly restores an ally's Health after landing an attack on them while using the HLG battle style. | ||||||||
| HLG Master (Quicken) | Shortens the ability cooldown time of each ally if they get hit. | ||||||||
| HLG Master (Rally) | Causes allies to regain stamina upon being hit. | ||||||||
| Zeal (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Zeal (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Zeal (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Zeal (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Zeal (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Zeal (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Zeal+ (Accuracy) | Ability increases ally's chances of inflicting critical damage. | ||||||||
| Zeal+ (Amplify) | Ability increases stamina recovery rate. | ||||||||
| Zeal+ (Ardor) | Ability causes ally to recover stamina when they inflict critical damage. | ||||||||
| Zeal+ (Attributes) | Increases Attack strength for attacks using the 5 major attributes while the Zeal Skill is in effect. | ||||||||
| Zeal+ (Rage) | Ability increases ally's attack power. | ||||||||
| Zeal+ (Swift) | Ability increases ally's movement speed. | ||||||||
| Zeal+ (Valor) | Ability fully replenishes ally's stamina. | ||||||||
| Zeal+ (Wraith) | Ability helps fill up ally's weapon gauge. | ||||||||
| Vitality (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Vitality (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Vitality (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Vitality (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Vitality (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Vitality (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Vitality+ (Amplify) | Increases ability's healing power. | ||||||||
| Vitality+ (Assist) | Increases the amount the Unity Gauge rises by while the Vitality Skill is in effect. | ||||||||
| Vitality+ (Bulwark) | Increases Defense against attacks using the 5 major attributes while the Vitality Skill is in effect. | ||||||||
| Vitality+ (Heal) | Removes every status ailment while inside ability's area of effect. | ||||||||
| Vitality+ (Rigid) | Cannot be knocked back easily while inside ability's area of effect. | ||||||||
| Vitality+ (Sturdy) | Increases defense power while inside ability's area of effect. | ||||||||
| Vitality+ (Zone) | Increases ability's area of effect. | ||||||||
| Panacea (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Panacea (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Panacea (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Panacea+ (Destroy) | occasionally restores Panacea stocks after landing a Destroyer (HLG style). [No multiplicatory effect.] | ||||||||
| Panacea+ (Quicken) | Shortens Skill recharge period for nearby allies while using Panacea. | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| SPT Master (Augument) | Makes it easier to fill the Spirit Gauge when using the SPT battle style. | ||||||||
| SPT Master (Devote) | Increases effectiveness of abilities while reducing soul gauge recovery. | ||||||||
| SPT Master (Havoc) | Maximizes the effect of your next Skill after successfully slaying an Oni or severing an Oni's body part (SPT style). | ||||||||
| SPT Master (Purify) | Shortens ability cooldown time by successfully purifying a demon. | ||||||||
| SPT Master (Renewal) | Prevents the Spirit Gauge from depleting when using the SPT battle style. | ||||||||
| SPT Master (Rigid) | Makes it harder to be knocked back in the Stance of Communion (SPT battle style). | ||||||||
| Pursuit (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Pursuit (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Pursuit (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Pursuit (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Pursuit+ (Absorb) | Slightly replenishes stamina if ability hits enemy. | ||||||||
| Pursuit+ (Accuracy) | Ability has a chance of inflicting critical damage. | ||||||||
| Pursuit+ (Bolster) | Increases the damage you inflict when using Pursuit. | ||||||||
| Pursuit+ (Devour) | Completely refills the Spirit Gauge after hitting an enemy when using Pursuit. | ||||||||
| Pursuit+ (Leech) | Restores Health after hitting an enemy when using Pursuit. | ||||||||
| Pursuit+ (Purify) | Successfully purifying a demon will slightly replenish ability's capacity. | ||||||||
| Pursuit+ (Raid) | The strength of Pursuit will remain at its max Spirit Gauge level. | ||||||||
| Pursuit+ (Surprise) | Ability inflicts status ailment based on the user's weapon. | ||||||||
| Pursuit+ (Track) | Improves the targeting capabilities of Pursuit. | ||||||||
| Fountain (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Fountain (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Fountain (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Fountain (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Fountain+ (Assist) | Makes it easier to refill the Unity Gauge when attacking body parts affected by Fountain. | ||||||||
| Fountain+ (Attract) | Draws nearby enemies inside ability's area of effect. | ||||||||
| Fountain+ (Bolster) | Increases ability's damage output. | ||||||||
| Fountain+ (Exploit) | Increases the damage you inflict against Oni affected by status ailments while using Fountain. | ||||||||
| Fountain+ (Surprise) | Ability inflicts status ailment based on the user's weapon. | ||||||||
| Eruption (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Eruption (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Eruption (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Eruption+ (Accuracy) | Ability has a chance of inflicting critical damage. | ||||||||
| Eruption+ (Bolster) | Increases ability's damage output. | ||||||||
| Eruption+ (Destroy) | Occasionally restores Eruption stocks after landing a Destroyer (SPT style). [No multiplicatory effect.] | ||||||||
| Eruption+ (Raid) | Ability inflicts maximum damage without requiring full soul gauge. | ||||||||
| Eruption+ (Sneak) | Attracts less enemies after using ability. | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| DCT Master (Assault) | Increases critical hit rate when attacking from the rear. | ||||||||
| DCT Master (Sneak) | Less likely to attract enemies when doing ability stance. | ||||||||
| DCT Master (Surprise) | Increases ability to inflict a status ailment on the enemy when attacking from behind (DCT battle style). | ||||||||
| DCT Master (Wraith) | Increases weapon gauge recovery when attacking from the rear. | ||||||||
| Puncture (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Puncture (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Puncture (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Puncture (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Puncture (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Puncture (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Puncture+ (Absorb) | Ability replenishes stamina based on the amount of hits accumulated. | ||||||||
| Puncture+ (Accuracy) | Makes precision strikes easier when attacking a body part weakened by Puncture. | ||||||||
| Puncture+ (Amplify) | Increases defense reduction caused by ability. | ||||||||
| Puncture+ (Attrib.) | Increases Attack strength for attacking using the 5 major attributes against body parts weakened by Puncture. | ||||||||
| Puncture+ (Shoot) | Changes ability's trajectory into a straight path. | ||||||||
| Puncture+ (Surprise) | Increases ability to inflict a status ailment against body parts weakened by Puncture. | ||||||||
| Illusion (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Illusion (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Illusion (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Illusion (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Illusion (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Illusion (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Illusion+ (Assist) | Increases the amount the Unity Gauge rises by while the Illusion Skill is in effect. | ||||||||
| Illusion+ (Hardy) | Increases refill rate of red portion of Health Gauge for any ally in Illusion field. | ||||||||
| Illusion+ (Sanctity) | Increases purifying power while inside ability's area of effect. | ||||||||
| Illusion+ (Sneak) | Ensures the effect of Illusion continues for the user even after leaving the field. | ||||||||
| Illusion+ (Sturdy) | Increases defense power while inside ability's area of effect. | ||||||||
| Illusion+ (Surprise) | Increases ability to inflict a status ailment on the enemy while the Illusion Skill is in effect. | ||||||||
| Stupor (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Stupor (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Stupor (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Stupor (Time +2s) | Prolongs ability's duration effect by 2 seconds. | ||||||||
| Stupor+ (Destroy) | Occasionally restores Stupor stocks after landing a Destroyer (DCT style). [No multiplicatory effect.] | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| SPC Master (Extend) | Extends the reduced Skill charge time period by 5 seconds following the Ritual of Purification (SPC style). | ||||||||
| SPC Master (Purify) | Increases the effect of reduced Skill charge times for allies in purification radius. | ||||||||
| SPC Master (Quicken) | Shortens ability cooldown time by successfully purifying a demon. | ||||||||
| Warp (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Warp (Stock +5) | Increases ability's capacity limit by 5. | ||||||||
| Warp (Stock +10) | Increases ability's capacity limit by 10. | ||||||||
| Warp (Stock +15) | Increases ability's capacity limit by 15. | ||||||||
| Warp+ (Accuracy) | Increases critical damage after using ability. | ||||||||
| Warp+ (Assembly) | Using Warp teleports you to a nearby ally that is capable of using a United Destroyer. | ||||||||
| Warp+ (Bonus) | Replenishes stamina after using ability. | ||||||||
| Warp+ (Flight) | Increases ability's traveling distance. | ||||||||
| Warp+ (Reverse) | Ability causes user to teleport backwards instead. | ||||||||
| Warp+ (Teleport) | Enables you to teleport to a Sanctum if one has been set before using Warp. | ||||||||
| Sanctum (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Sanctum (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Sanctum (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Sanctum (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Sanctum (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Sanctum (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Sanctum+ (Accuracy) | Increases critical hit rate when under the effect of the seal. | ||||||||
| Sanctum+ (Amplify) | Increases effect of reduced Skill charge times for allies in Sanctum radius. | ||||||||
| Sanctum+ (Assist) | Increases the amount the Unity Gauge rises by while the Sanctum Skill is in effect. | ||||||||
| Sanctum+ (Extend) | Extends the period of time that Skill charge times are shortened by for 5 seconds while using Sanctum. | ||||||||
| Sanctum+ (Hardy) | Increases health recovery rate when under the effect of the seal. | ||||||||
| Sanctum+ (Quicken) | Reduces ability cooldown when attacking enemies while under the effect of the seal. | ||||||||
| Sanctum+ (Swift) | Increases movement speed while the Sanctum Skill is in effect. [No multiplicatory effect.] | ||||||||
| Paradox (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Paradox (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Paradox (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Paradox (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Paradox (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Paradox+ (Assist) | Makes it easier to refill the Unity Gauge when attacking body parts affected by Paradox. | ||||||||
| Paradox+ (Attract) | Using Paradox will attract body parts to you. [No multiplicatory effect.] | ||||||||
| Paradox+ (Bolster) | Increases ability's damage output. | ||||||||
| Paradox+ (Brawn) | Draws in enemies faster while ability is in effect. | ||||||||
| Paradox+ (Destroy) | Occasionally restores Paradox stocks after landing a Destroyer (SPC style). [No multiplicatory effect.] | ||||||||
| Paradox+ (Link) | Adds the effects of Sanctum when using Paradox. | ||||||||
| Paradox+ (Restrain) | Immobilizes enemies caught within ability's area of effect. | ||||||||
| Paradox+ (Surprise) | Ability inflicts status ailment based on the user's weapon. | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| LCK Master (Fortune) | Make it easier to restore Fortune stocks after purifying an Oni's body part (LCK battle style). | ||||||||
| LCK Master (Random) | Make it easier to restore Random stocks after purifying an Oni's body part (LCK battle style). | ||||||||
| LCK Master (Recover) | Make it easier to restore Recover stocks after purifying an Oni's body part (LCK battle style). | ||||||||
| LCK Master (Revival) | Make it easier to restore Revival stocks after purifying an Oni's body part (LCK battle style). | ||||||||
| Random (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Random (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Random (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Random (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Random+ (ATK Style) | Make it easier to trigger an ATK style Skill when using Random. [No multiplicatory effect.] | ||||||||
| Random+ (Cautious) | Increases chances of succeeding or failing when using ability. | ||||||||
| Random+ (DCT Style) | Make it easier to trigger an DCT style Skill when using Random. [No multiplicatory effect.] | ||||||||
| Random+ (Gamble) | Reduces chances of succeeding or failing when using ability. | ||||||||
| Random+ (HLG Style) | Make it easier to trigger an HLG style Skill when using Random. [No multiplicatory effect.] | ||||||||
| Random+ (PLN Style) | Make it easier to trigger an PLN style Skill when using Random. [No multiplicatory effect.] | ||||||||
| Random+ (SPC Style) | Make it easier to trigger an SPC style Skill when using Random. [No multiplicatory effect.] | ||||||||
| Random+ (SPD Style) | Make it easier to trigger an SPD style Skill when using Random. [No multiplicatory effect.] | ||||||||
| Random+ (SPT Style) | Make it easier to trigger an SPT style Skill when using Random. [No multiplicatory effect.] | ||||||||
| Random+ (SUP Style) | Make it easier to trigger an SUP style Skill when using Random. [No multiplicatory effect.] | ||||||||
| Random+ (Ward) | Slaying an Oni or severing an Oni's body part eliminates the possibility of firing a blank during Random. | ||||||||
| Fortune (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Fortune (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Fortune (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Fortune (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Fortune (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Fortune (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Fortune+ (Accuracy) | Randomly changes your ability to land a precision strike depending on your Fortune. [No multiplicatory effect.] | ||||||||
| Fortune+ (Amplify) | Greatly changes your abilities depending on your Fortune. | ||||||||
| Fortune+ (Assist) | Increases the amount the Unity Gauge rises by when your Fortune is Very Very Lucky. [No multiplicatory effect.] | ||||||||
| Fortune+ (Blessing) | The uses of Fortune do not decrease when you have Fortune of Very Lucky (2 blue arrows). | ||||||||
| Fortune+ (Bonus) | Restores Focus when you have a Fortune of Very Lucky (2 blue arrows). | ||||||||
| Fortune+ (Gamble) | Makes it easier to obtain either Very Lucky (2 blue arrows) or Very Unlucky (2 red arrows) Fortunes. | ||||||||
| Fortune+ (Kismet) | Makes it easier to obtain a good Fortune (blue arrows). | ||||||||
| Fortune+ (Miracle) | Gives a Very Very Lucky Fortune, ensuring Random produces a powerful Skill. [No multiplicatory effect.] | ||||||||
| Fortune+ (Quicken) | Shortens the waiting between Skills when your Fortune is Very Lucky (2 blue arrows). | ||||||||
| Fortune+ (Recover) | Restores Health when you have a Fortune of Very Lucky (2 blue arrows). | ||||||||
| Fortune+ (Remove) | Negates the effects of unlucky Fortunes (red arrows) when destroying an Oni's body part. | ||||||||
| Fortune+ (Sturdy) | Randomly changes the amount of damage you receive depending on your Fortune. [No multiplicatory effect.] | ||||||||
| Fortune+ (Surprise) | Randomly changes your ability to inflict status ailments depending on your Fortune. [No multiplicatory effect.] | ||||||||
| Fortune+ (Swift) | Randomly changes your movement speed depending on your Fortune. [No multiplicatory effect.] | ||||||||
| Fortune+ (Wraith) | Increases the amount the Weapon Gauges rises by when your Fortune is Very Lucky (2 blue arrows). | ||||||||
| Revival (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Revival+ (Blessing) | Makes it easier to restore your Skill stocks when using Revival. | ||||||||
| Revival+ (Quicken) | Shortens Skill recharge period for nearby allies when using Revival. | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| SUP Master (Amplify) | Increases the amount of your Weapon Gauge that is distributed to your allies (SUP battle style). | ||||||||
| SUP Master (Hardy) | Slightly increases the refill rate of the red portion of your allies' Health Gauge (SUP battle style). | ||||||||
| Altruism (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Altruism (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Altruism (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Altruism (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Altruism (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Altruism (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Altruism+ (Accuracy) | Makes it easier to achieve a precision strike when using Altruism. | ||||||||
| Altruism+ (Amplify) | Increases the effects of Altruism even further. | ||||||||
| Altruism+ (Attrib.) | Applies effects of Altruism to attacks using the 5 major attributes as well. | ||||||||
| Altruism+ (Destroy) | occasionally restores Altruism stocks after landing a Destroyer (SUP style). [No multiplicatory effect.] | ||||||||
| Altruism+ (Nimble) | Increases attack speed while the Altruism Skill is in effect. | ||||||||
| Altruism+ (Qinggong) | Decreases the amount of Focus consumed while the Altruism Skill is in effect. | ||||||||
| Altruism+ (Surprise) | Applies effects of Altruism to status ailment attacks as well. | ||||||||
| Altruism+ (Wraith) | Increases the amount the Weapon Gauge fills by while the Altruism Skill is in effect. | ||||||||
| Diffusion (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Diffusion (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Diffusion (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Diffusion (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Diffusion (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Diffusion (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Diffusion+ (Assist) | Increases the amount the Unity Gauge rises by while the Diffusion Skill is in effect. | ||||||||
| Diffusion+ (Destroy) | occasionally restores Diffusion stocks after landing a Destroyer (SUP style). [No multiplicatory effect.] | ||||||||
| Diffusion+ (Hardy) | Increases the refill rate of the red portion of the Health Gauge while the Diffusion Skill is in effect. | ||||||||
| Diffusion+ (Quicken) | Shortens the waiting period until you can use Skills again while the Diffusion Skill is in effect. | ||||||||
| Diffusion+ (Reflect) | Reflects a portion of the damage received back to your opponent while the Diffusion Skill is in effect. | ||||||||
| Diffusion+ (Rigid) | Makes it harder to be knocked back while the Diffusion Skill is in effect. [No multiplicatory effect.] | ||||||||
| Diffusion+ (Swift) | Increases movement speed while the Diffusion Skill is in effect. [No multiplicatory effect.] | ||||||||
| Sacrifice (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Sacrifice (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Sacrifice (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Sacrifice (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Sacrifice (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Sacrifice+ (Leech) | Restores Health after hitting an enemy when using Sacrifice. | ||||||||
| Sacrifice+ (Link) | Adds the effects of Altruism and Diffusion when using Sacrifice. | ||||||||
| Sacrifice+ (Minimize) | Decreases the amount of Health you lose when using Sacrifice. | ||||||||
| Sacrifice+ (Rally) | Restores an ally's Focus after landing an attack on them when using Sacrifice. | ||||||||
| Sacrifice+ (Spirit) | Prevents a single deadly blow from killing you when you are using Sacrifice. | ||||||||
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| PLN Master (Amplify) | Increases Attack strength even further when attacking Oni or destroying body parts when using the PLN battle style. | ||||||||
| PLN Master (Extend) | Extends the increase in Attack strength by 10 seconds when attacking Oni or destroying body parts (PLN style). | ||||||||
| Breaker (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Breaker (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Breaker (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Breaker (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Breaker (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Breaker (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Breaker+ (Amplify) | Increases the effects of Breaker even further. | ||||||||
| Breaker+ (Havoc) | Extends Breaker by 15 seconds after slaying an Oni or severing an Oni's body part. [No multiplicatory effect.] | ||||||||
| Breaker+ (Link) | Adds the effects of Ablution when using Breaker. | ||||||||
| Ablution (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Ablution (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Ablution (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Ablution (Stock +3) | Increases ability's capacity limit by 3. | ||||||||
| Ablution (Time +3s) | Prolongs ability's duration effect by 3 seconds. | ||||||||
| Ablution+ (Extend) | Increases by 10 seconds the period for which all attacks have a purification effect. [No multiplicatory effect.] | ||||||||
| Ablution+ (Nimble) | Increases attack speed when using Ablution. [No multiplicatory effect.] | ||||||||
| Ablution+ (Potency) | Increases Health and Focus after destroying a body part purified by Ablution. | ||||||||
| Ablution+ (Quicken) | Shortens the waiting period until you can use Ablution again after destroying a body part purified by Ablution. | ||||||||
| Ablution+ (Restore) | occasionally restores Ablution stocks after destroying a body part purified by Ablution. [No multiplicatory effect.] | ||||||||
| Ablution+ (Rigid) | Makes it harder to be knocked back while using Ablution. [No multiplicatory effect.] | ||||||||
| Ablution+ (Wrath) | Increases the amount the Weapon Gauge fills by after destroying a body part purified by Ablution. | ||||||||
| Intensity (Reduce) | Reduces ability's cooldown time. [No multiplicatory effect.] | ||||||||
| Intensity (Stock +1) | Increases ability's capacity limit by 1. | ||||||||
| Intensity (Stock +2) | Increases ability's capacity limit by 2. | ||||||||
| Intensity (Time +5s) | Prolongs ability's duration effect by 5 seconds. | ||||||||
| Intensity (Time +10s) | Prolongs ability's duration effect by 10 seconds. | ||||||||
| Intensity+ (Amplify) | Increases the effects of Intensity even further. | ||||||||
| Intensity+ (Destroy) | occasionally restores Intensity stocks after landing a Destroyer (PLN style). [No multiplicatory effect.] | ||||||||
| Intensity+ (Insight) | Increases the damage you inflict with a Destroyer while using Intensity. [No multiplicatory effect.] | ||||||||
| Intensity+ (Link) | Adds the effects of Breaker and Ablution when using Intensity. | ||||||||
| Intensity+ (Range) | Enables nearby allies to also receive some of the benefits of Intensity. [No multiplicatory effect.] | ||||||||